3D Graphics 101 (Geometry) 4.12

Authors Description

3D e-Learning for Individuals and Educators

Learn the core fundamentals of 3D Graphics

Pre-requisites: 3D Anatomy 101 (recommended)
Description: Learn the core fundamentals of 3D Graphics
Difficulty: Beginner
Duration: 13 Lessons (approx)
Assignments: 2 modelling tasks
Exam: 1
Software: 3D Model Builder (Geometry Pack)
Available for: Any Windows PC, "netbook" (XP) or Mac (OSX)
Delivery: On-line (or contact us for off-line content)

Learning Outcomes
* All 3D graphics systems draws objects using triangles
* 3 points in 3D space are required to draw 1 triangle
* 3D graphics systems can draw triangles in strips
* Triangle strips are the most efficient drawing method
* 3D triangles have a "front face" and a "back face"
* All flat and curved 3D surfaces are "skinned" using triangles

Skill Outcomes
* Ability to define and manipulate points in 3D space
* Ability to construct complex shapes using points
* Ability to "skin" complex shapes using triangles
* Ability to create efficient 3D objects using triangle strips
* Ability to "skin" complex surfaces using triangles
* Ability to move objects along a 3D axis (X, Y and Z)
* Ability to rotate objects around a central position
* Ability to reshape and resize objects using scaling
* Ability to create complex scenes using 3D child models

There are over 30 tutorials to teach you how to build castles, dragons, formula 1 cars, game characters, dolphins, buildings and even a skate board park!

Learn 3D at www.3dgraphics101.com

  • 3D Graphics 101 (Geometry) 4.12
  • 3D Graphics 101 (Geometry) 4.12

User Comments( 0 )